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Contents

Displays - Fundamentals, Applications and Outlook

Authors

Rolf R. Hainich, Hainich&Partners, Author of The End of Hardware, Booksurge LCC, 2006, 2009, http://www.TheEndofHardware.com
Oliver Bimber, Johannes Kepler University Linz, Co-Author of Spatial Augmented Reality, AK Peters, 2005, http://140.78.90.140/medien/ar/SpatialAR/

Publisher

A K Peters LDT, http://www.akpeters.com/
Expected release at Siggraph 2011 in Vancouver, CA, http://www.siggraph.org/s2011/

About the Book

Since its invention in the late twenties, television has radically shaped the 20th century. Today, we view most of our visual entertainment and professional day-to-day operations on new and innovative displays. Bulky cathode-ray tubes, for instance, mostly disappeared from our desks. They have been widely replaced by flat panels. The form-factor of home-entertainment displays, as another example, is evolving from small cubes to large planes. The maximum size of flat-panel devices is constrained by technological and applicability issues. If their limits are reached, advanced video projectors may be an option to continue this trend.
Furthermore, small displays are continuously carried around by most of us, as part of mobile phones, personal digital assistants, navigation systems, or laptops. What will come next? What will TVs be like in another 30 years from now?
Will pixels die out and turn into voxels or hogels? Will interactive 3D experiences rule out passive 2D ones? Will printed displays be sold by the square yard and be glued to the wall? Will disposable displays talk to us from the corn flakes box, powered by printed batteries and with built-in storage chips? Or will we all be wearing display glasses, simulating to us any kind and number of virtual displays we ever need? Or will we all wear chip implants that directly interface to our brains, eliminating any need for displays at all? These and other questions are of particular interest - especially considering that most of us will likely be witnessing this evolution.
Display technology will certainly be going through many interesting changes, and perhaps some unexpected revolutions as well. Currently, new displays are being developed at an even still increasing pace.
In the end, price and usability are selecting which of these numerous developments will prevail. Concurrently, new possibilities like flexible displays and electronic paper, display glasses or pocket sized projectors, will change usage habits and lead to new and entirely unexpected applications. These complex interdependencies are making the future of display technology quite unpredictable.
This book tries to address many of the current developments, and to give technical insights into the present and the foreseeable future of display technologies and techniques. In spite of the overwhelming complexity of the field, we try to give interested students and professionals enough insight for a qualified evaluation of existing and appearing displays.

Media:TOC.pdf

Who should read this Book

This self-contained book is written for students and professionals in computer science, engineering, media and arts with an interest in present and future graphical displays. With more than 470 illustrations, it explains fundamentals that help to understand how particular types of displays work on a level that does not require a PhD in physics or optics.
In particular, this book will discuss the following constitutive topics: Basics of wave optics and geometric optics, fundamentals of light modulation, principles of holography, visual perception and display measures, basic display technologies, projection displays, projector-camera systems and techniques (including calibration and image correction), essence of stereoscopic and auto-stereoscopic displays (including parallax displays, light field displays and volumetric displays), functioning of computer generated holography, near-eye displays, real-time computer graphics and computer vision aspects that enable the visualization of graphical 2D and 3D content with such displays, as well as applications.

Acknowledgements

We are grateful to our reviewers who provided us with valuable feedback and discussions (in alphabetical order):

  • Mark Billinghurst, Human Interface Technology Laboratory New Zealand (HIT Lab NZ), Christchurch, NZ
  • Neil Dodgson, Computer Laboratory, Cambridge University, UK
  • Tim Frieb, Laservision, Germany
  • Wolfgang Heidrich, Department of Computer Science, University of British Columbia, CA
  • Hong Hua, College of Optical Sciences, University of Arizona, USA
  • Daisuke Iwai, Graduate School of Engineering Science, Osaka University, JP
  • Kiyoshi Kiyokawa, Cybermedia Center, Osaka University, JP
  • Aditi Majumder, Department of Computer Science, University of California Irvine, USA
  • Kari Pulli, Visual Computing and Ubiquitous Imaging, Nokia
  • Jannick Rolland, Institute of Optics, University of Rochester, USA
  • Hideo Saito, Department of Information and Computer Science, Keio University, Japan
  • Andrei State, Department of Computer Science, University of North Carolina at Chapel Hill, USA
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